What is Spin to Solve?
The letter-by-letter phrase puzzle that has run on television for decades, in a version you can play on one phone or a TV. A phrase is hidden behind blank tiles — “BIRTHDAY CAKE WITH CANDLES”, “ONCE IN A BLUE MOON”, “LAST BALL SIX TO WIN” — with only the category as a clue. Spin the wheel for a point value, call a consonant, and every match lights up and pays. Keep spinning while you keep guessing right; buy a vowel when you can afford one; solve when you are sure.
Three rounds, with a shared on-screen keyboard so used letters are never called twice, then a bonus round for the leader: the common letters R, S, T, L, N and E are given, you pick three consonants and a vowel, and the clock gives you twenty seconds. More than 180 original family-safe phrases across ten categories, from party time and food to Indian festivals and sport.
What is on the wheel
Twenty-four wedges: 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 1000 points, two Bankrupt wedges and one Lose a Turn. A consonant pays the spin value for every time it appears, so T on a phrase with three Ts at 500 is 1,500.
186 phrases in 10 categories
- Party time (20)
- Phrase (24)
- Food & drink (20)
- Around the house (18)
- Places to go (18)
- Movie night (18)
- Indian festivals (18)
- Sports & games (18)
- Animals (16)
- Jobs & school (16)
All phrases are original and family-safe: everyday sayings, party moments, food, places, festivals, animals and sport. The daily rotation is random, and a phrase is never repeated within one show.
Round and bonus rules
- Three rounds; the contestant who solves banks their round points (minimum 500). Unsolved points are lost; banked totals are safe.
- Vowels cost 250 from this round’s points whether or not they are in the phrase; a vowel that is not there also passes the turn.
- Bonus round: the leader gets R, S, T, L, N, E, picks three consonants and one vowel, and has 20 seconds to type the phrase for 2,000.
Game setup
How to play Spin to Solve
- Add contestants. The host announces the round and category; the phrase is hidden as blank tiles.
- Spin the wheel. Points: call a consonant, earn the value per letter and keep your turn. Bankrupt: lose this round's points. Lose a Turn: pass.
- With 250 or more you can buy a vowel. Tap Solve and type the phrase when you know it.
- Solving banks your round points (min 500). After three rounds the leader plays a 20-second bonus puzzle for 2,000.
What the screen does for you
Spin to Solve on AllPartyGames.com is the referee, not the whole game: it gives the host 180+ original phrases in 10 categories, Shared on-screen keyboard, Wheel with Bankrupt and Lose a Turn, Bonus round with R S T L N E given, Host voice, while you bring one phone or a tv. Tap the ? button inside the game for these rules at any time, or 📺 for TV mode on a big screen.
How many players?
Spin to Solve works with 2–6 players and a typical round takes about 15–25 min. Recommended age: 8+.
Best occasions
Variations
Tips
- Start with the common consonants — T, N, S, R, L — before guessing the phrase.
- Buy a vowel only when it unlocks a long word; every vowel costs 250 whether it is there or not.
- Solve as soon as you are sure. Spinning again risks Bankrupt, and you only bank by solving.
Spin to Solve FAQ
What do Bankrupt and Lose a Turn do?
Bankrupt wipes the points you have collected in the current round (banked points from earlier rounds are safe) and passes the turn. Lose a Turn simply passes the turn.
How are points banked?
Only the contestant who solves the phrase banks their round points, with a 500 minimum so a quick solve is never worthless. Everyone else’s round points are lost. Totals carry across the three rounds.
Where do the phrases come from?
They are original phrases written for this game — everyday sayings, party moments, food, places, festivals, sport — and none is taken from any TV programme.
Is Spin to Solve free?
Yes — 100% free with no account required.
Does it work on mobile?
Yes, it is designed for phones first and works on tablets, laptops and TVs.